********************************************************************* The Ultimate Kirby Guide Version 1.9 By PiKa085 (Devin Morgan) (Last Updated 6/21/99) ********************************************************************* Welcome to the Ultimate Kirby Guide! This will contain reference for the games, plus walkthroughs for the Kirby games! This Guide is very accurate to my knowledge, but if you spot any errors here, e-mail me; my address is at the bottom of this FAQ. Table of Contents 1. What's New? 2. Kirby's Super Star 3. Kirby's Dream Land 3 4. Kirby's Dream Course 5. Kirby's Avalanche 6. Kirby's Dream Land 7. Kirby's Dream Land 2 8. Kirby's Block Ball 9. Kirby's Pinball Land 10. Kirby's Adventure 11. Special Thanks ********************************************************************* 1. What's New? Version 1.9: I added an Enemy List for the Kirby's Dream Land 3 section of this guide thanks to NTsui (segaholic2@yahoo.com). Version 1.8: I added the list of what the effects do when combined with each friend in the Kirby's Dream Land 2 section just like I said! Version 1.75: I added something new in the Kirby's Dream Land 3 section of this guide. I made a list of what the effects of each ability are when used with each friend! Look for the same thing to be added to the Kirby's Dream Land 2 section soon. Version 1.7: I added the Story section to most of the Kirby games below. The next update will include more stuff, so watch out! Version 1.6: Pretty decent sized update! I added a bunch of stuff here and there (like Controller Configurations, Game Genie Codes, etc.). I also added the rest of the Milky Way Wishes "guide", and I added another game to the Kirby Guide (Kirby's Dream Course)! Unfortunately, I could only get Game Genie codes for this game, so if anyone out there that can give me more info on that particular game, e- mail me and I'll give you credit for it! Version 1.5: A whole bunch of stuff has been added, mainly in the Kirby Super Star section! It's not completely finished yet, but you can still go check it out! Look for it to be finished sometime soon. Version 1.4: In the Kirby Super Star section, I added the location of the 2nd secret area in the DynaBlade game. Look for another BIG update on this guide (particularly the KSS Milky Way Wishes section) coming sometime soon! Version 1.3: ALL NEW! I finally got around to working on this guide for once! I had to completely redo the ENTIRE guide because my computer had problems, so that's why it took forever to update this! For those who have been waiting for this; sorry for the delay. This version has a walkthrough for Kirby's Adventure like everyone requested! ********************************************************************* 2. Kirby Super Star Released: 1996 A1: Controller Configuration A2: Spring Breeze A3: DynaBlade A4: Gourmet Race A5: Great Cave Offensive A6: Revenge of the Meta-Knight A7: Milky Way Wishes A8: Megaton Punch A9: Samurai Kirby A10: Arena A11: Ability List A12: Tips ********************************************************************* A1: Controller Configuration Start: pauses game, explains the ability you currently have, and brings up ability list in MWW Y: inhale and spit out, use an ability you've acquired, shoot air puffs (while flying), and use water gun underwater X: change ability during play in MWW, and see your acquired treasures in GCO B: jump (press twice to fly), slide (press while holding Down), swim upward (only in the water) Up: enter doors, climb up ladders, and open treasure chests in GCO Left and Right: walk (press twice to run) A: create helper with your current ability, cancel your helper (only if it's next to you) R: guard A2: Spring Breeze Difficulty Rating: 1 That awful King DeDeDe is at it again. He's stolen all the food in Dream Land! The inhabitants don't like being hungry and have asked Kirby to help. The new adventure begins. This game is similar to the original Kirby's Dream Land for GB, but with a few differences. You can use abilities, create helpers, and you can just get a plain feel of the game here! There are 4 levels, each with both new and old enemies. The bosses here include Wispy Woods, Kracko, LoLoLo and LaLaLa, and King DeDeDe, which are VERY easy to defeat. A3: DynaBlade Difficulty Rating: 3 A strange bird, named DynaBlade, has come from the mountain and ruined the crops! Unless Kirby can stop him, Dream Land will be devastated! This is a level to level area, like Spring Breeze was, but it has 5 levels, and 2 hidden areas with goodies! One feature about this game is when you reach the level's end; you can try and shoot yourself out of a cannon to get extra points and lives. Here, I'll give instructions on how to reach the 2 hidden areas, where you can pick from a bunch of abilities to use and recover your health. You access them both by finding switches in the levels. Level 2: when you reach the 2nd room, climb up the ladder and get the Mirror ability. Then, use it to hit the bomb block surrounded by plain blocks. Blow up the blocks and enter the room to find the 1st switch. Level 4: in the 5th room, instead of going left to continue with the stage, go left and enter the door and push the switch. A4: Gourmet Race Difficulty Rating: N/A A large fruit orchard is filled with food. Kirby heard about the orchard and journeyed there, but King DeDeDe was waiting for him. Now all Kirby has to do is win the Gourmet Race. Piece of cake, right? In this game, you race against King DeDeDe through all sorts of terrain, trying to eat the most food and finish 1st in each round. At the end of round 3, the player with the higher total wins the race! A5: Great Cave Offensive Difficulty Rating: 4 While on a picnic, Kirby fell into a huge cave. Rumor has it that this cave is full of treasures! Can Kirby find all of the treasures and make it out of the dangerous cave alive? We shall see. In this game, you're in an underground cave searching for 60 Treasures. The more treasures you get, the more money (points) you get. Remember, there's also enemies blocking safe access throughout the cave, so be ready for battle at any time. I have prepared a walkthrough for this game from a previous FAQ I have made and had put on GameFAQs: From the start of the level, go right and take the Gold Medal. Then, move right and destroy the stone statue. Go in the door and take the Gold Coin. Then walk right. You should see 3 bomb blocks. Only destroy the left and the right blocks, NOT the middle. Now you can collect the Whip. In the next room, get through the `maze' of switches to collect the Crystal Ball. Next, go to the water area. Swim to the blocks and break them and move up to get the Lucky Cat. Go to the next room. Destroy the statue on the platform above you to get access to the Seiryu Sword. Go right and destroy the bomb block. From there, go down and right to the Screwball. Fly up to the gray blocks in the ceiling. Destroy the statue sticking out of the ceiling and break the blocks to receive Echigo Candy. Save your game in the room below if needed. Move right to 2 blocks. Break them, then break the stone statue. Go down the path starting under the Save Point and collect the Zebra Mask. Go to the next room and defeat the hammer enemy. Then, make your way to the upper left corner of the area and get the Star Stone. Now, go to the lower right corner of the same area to get the Beast's Fang. Go to the next room. In the middle of the room, destroy ALL the bomb blocks to receive the Bandana. Take the Cutter ability and cut down the hanging platform to the right. Go down with it and go right to get springtime. In the next room, take the Sword ability and make a Blade Knight helper, then go fight the fish in the next room. Take the mine cart ride to the next area. Once there, go straight down to the bottom of the sea to collect the Dime. Break the blocks underneath it and get the Glass Slippers. Go to the next room and save your game if you want. Enter the door to the left of the Save Point. Hit the nearby switch to get to the Goblet. Go down a bit further to another switch. Push it and quickly take the Saucepan. Move left and take the Crash ability and use it to push the switch on the other side of the wall to get the Brass Knuckle. Hit the next switch you see and swim up the waterfall. Along the way, to the left is the Amber Rose, so be sure to grab it! Destroy the bomb block to the right and enter the door there. Take the Fish Fossil and the Beast Fossil in the little room there. Return to the waterfall and go to the top and move right. Fight the Poppy Bros. To get the Nunchuks. Go back to the Save Point from before. Go into the door underneath it. Follow the path by going up and following the path until you reach a block. Break it and swim up to get the Bucket. Continue going up and on platforms to avoid the spikes. Break the blocks blocking one of the platforms to get summertime. Go down to the water and go with the currents to get the 100-Dollar Coin. Enter the door and save your game if necessary. Now, go through the right door. Hit the nearby switch to get the Ancient Gem above you. Go down and to the right and break the blocks to get the Falcon Helmet. Keep on going right and get the Dud. From there, keep moving right then go down. Make your way past the spikes to get the Truth Mirror. Go up and enter the door. Fight the RPG Battle and then go to the next area via mine cart. Go to the lower right corner, enter the room and save your game. Enter the door to the left of the Save Point. High above you is a door. Enter it and take the Star Tiara. Now go to the bottom right corner door. Keep going through the rooms until you reach a bomb block. Destroy it and go down. Avoid the cannon fire and get the Unicorn's Horn. Go in the next room and defeat the hammer enemy to receive Autumntime. With your Hammer ability, retrace your steps 3 rooms and this time; go to the far-left door. Pound the stake and go down the elevator and enter the following room. Take the Fire ability and go in the upper door. Beat the enemies there and take the Turtle Shell. Go to the next room and turn your power into a Fire helper and break the bomb block. Have your helper light the underwater fuse. Jump in the cannon and when you land, get the Sword Treasure. Now, exit the room through the bottom door. Swim against the currents here and get the Warrior Shield (this may take a few tries because it is VERY tricky to get.) Go back up the elevator and go back to the Save Point to save your game. Go to the door you entered earlier and enter the door ABOVE it. Go left and through the door. Go up and enter the very first door you see. Go right and get Mr. Saturn. Keep going up for a bit, then follow the left wall and take the Armor. Now enter the door in the middle of the area and get the Treasure Box. From there, go up to the top of the room and go in the left door. Quickly take the Mannequin to the left before you get crushed like a pancake! Then, go to the right door. Keep going and go in the first door you see. Use your Hammer or take the Wing ability to defeat the Chameleon. In the next room, go through the left door. Hit the switch and quickly make your way to the door that was opened to collect the Model Ship. Go in the door on top of the area. Fall down and enter the door at the bottom. Now, enter the right door. Light the candles with the Fire ability so you can see a hidden door about half way up the tower. Go in and get the Sun Ring. Like the other tower, take the door at the top of the room. Fall again, then enter the door at the bottom. Now, go to the top and enter the middle door. Save your game when you land. Enter the door above the other one again. Go right this time. Break the bomb block and get Tut's Mask. Keep going to the next room. Use the Yo-yo ability to get the Rice Bowl. Keep going through a couple of rooms and defeat the hammer enemy to take its ability. Then, in the next room, get a Sir Kibble helper. Now go to the Save Point again. Go in the door above the one you just exited. Go left to the next room. There, get to the top of the room and go in the right door. Get in the water section of that room and use your hammer to break the blocks there. Go in the next room and enter the door straight above you. Make it through that room and enter the next one. Use your Cutter ability to drop the platform and use the Hammer to pound the stake. Enter the door and get the King's Cape. From that spot, go back approximately 3 rooms. Get the Stone ability and use it to break the bomb block there and sink to the bottom of the water to collect the Gold Crown. Enter the door at the VERY bottom of the room. When you hit the ground, enter the door at the far-left corner of the area. Take the mine cart ride there, and hit the switch in the next room. Go in the hole in the wall you just made and get Wintertime. Go in the next room and take the Jet ability. Fly against the wind gusts and fall to get the Katana. Save your game in the next room and after that, enter the bottom left door. About halfway through that area, there should be a bridge with a waterfall. Squat down above the waterfall and get the Charm. Go left and light the middle fuse with your Jet ability, then jump in the middle cannon. Destroy all the bomb blocks there EXCEPT the bottom one to be able to collect the X-mas Tree. Now, leave that room and go to the left. Destroy the bomb block under the ground. Now move right and push the right fuse box and jump in the left cannon. When you land, enter the door underneath the Wing ability and get Kong's Barrel. Go up, and fly through the clouds leading to another door. Go in and collect Ramia's Scale. Next, leave that room and go through the clouds above and to the left of the Wing ability. Fall through the clouds underneath the Plasma ability and go in the door to get the Shiny Bamboo. Now, you should be underneath the door surrounded by clouds. Move left and go down and to the right to the door near the Parasol ability. Go in and get the Spirit Charm. Retrace your steps back to the area where the Plasma ability is. There should be a wall engulfed by the clouds to the left of it. Get behind the left side of the wall and fly up. Go in the door and take the Wheel ability and create a helper. Quickly hit the switch and reach the other side of the room to get the Tire. Now, leave the room and find the Warp Star. Take it out of the clouds and save your game when you land. Enter the right door and move all the way to the right and then down to reach the Pegasus Wing. Enter the next room and defeat the huge bug creature to gain access to the Raccoon Doll. In the next room, destroy the bomb block and get the Shell Whistle. Move left and get the Crash ability. Use it to hit the switch on the other side of the wall to get the Orihalcon. Take the Warp Star back to the Save Point and save your game. Now, enter the middle door. Get the Cutter ability and cut down the far- left platform. Fall down with it and drop through the small floor nearby to the right. Walk to the right to get the Platinum Ring. Get through the next room and make your way to the VERY bottom of that room to get the Triforce. In the next room, defeat the enemy and take the mine cart and the elevators to the end! A6: Revenge of the Meta Knight Difficulty: 4 One of Kirby's old foes, Meta Knight, has built a giant ship and is planning to conquer Dream Land! It's up to Kirby to destroy the ship, defeat Meta Knight, and save Dream Land. Good luck, Kirby! This game takes place aboard the flying ship, Halberd. You travel all around the ship, defeating enemies like Heavy Lobster. At the end, have a "sword fight" with Meta Knight! Then, race against time to get off the ship before it sinks into the water. A7: Milky Way Wishes Difficulty: 5 The sun and moon had a huge argument! Because of this, the days and nights in Dream Land are mixed up! It's up to Kirby to solve this dilemma and restore order to Dream Land. In this game, the sun and moon are fighting and you must find Nova to stop it. Travel across the galaxy through 7 planets and get the Deluxe Abilities scattered around them. Here, I've provided a quick reference list showing where the 19 Deluxe Abilities are hidden. {Floria} - Ice, Fighter, Cutter {Aqualiss} - Parasol, Beam, and Sword {Skyhigh} - Jet, Wheel, and Wing {Star above Skyhigh} - Copy {Hotbeat} - Fire and Suplex {Cavios} - Bomb, Hammer, and Stone {Mecheye} - Yo-yo and Plasma {Halfmoon} - Mirror and Ninja Due to requests I've received lately on this subject, I chose to add detailed instructions on getting through each of the planets, as well as finding ALL the abilities within them, too! Planet 1: Floria From the start of this level, enter the door atop the ladder to the right, and go through that door until you arrive in the winter section. Then, go left and enter the room and take the Deluxe Ice ability. Exit the room and go back to the door on the ladder and reenter it until you reach the autumn section, then head right until you reach another door. Enter it and reenter that door until you reach the summer scene and enter the door directly below the one you just came through. Take the Deluxe Fighter ability, then leave the room and reenter the room above the one you just exited until you reach the winter scene again. Go right and destroy the ice "wall" and then continue past and enter the second door you come across, then reenter it until you end up in the summer section again. Next, go left and enter the door in the tree trunk and take the Deluxe Cutter ability and leave the room. Head all the way to the right and enter the last door that you see to get into the autumn scene. From there, go right and enter the sparkling door to reach the bosses: the Twin Whispy Woods! I advise you use the Ice ability to defeat them here because I find that to be the quickest way to defeat them; after they're done for, touch the star to leave the planet! Planet 2: Aqualiss From the start of the level, enter the door to your right, then start swimming to the right until you reach the wall. Swim up to the surface and once you land, head right past the Cutter enemy. Keep heading right and you'll come across 3 bomb blocks with a couple enemies next to them. Destroy the middle bomb block, then drop into the water via the hole you just made in the platform. Swim to the right and destroy the wall with the bomb block attached to it. Continue to go right until you can go up and surface again. Once you've surfaced, go right and drop into the water again after you pass the small island. Destroy the bomb block in the water to make a door appear on the island above you. Swim back up and jump onto the island; enter the door and take the Deluxe Parasol ability. Exit the room and continue right until you reach another door. Enter the door, then head right until you reach another piece of land. Jump onto the land, head right, and then drop into the water again and swim down and left until you reach more dry land. Continue right, then head up and enter the door. In the next room, head down and enter the door on the bottom platform. Then, head right until you reach a bunch of cracked blocks; take the Parasol ability and drill down through the blocks until you reach the bottom, then head left. Float above the two sets of spikes below, then continue left until the Fighter enemy appears. Defeat him and take the Deluxe Sword ability, then head right and up, then left again and exit the room. Head right, then down and enter the door in the water. This next room is a pretty tricky room to get through because the water currents push you through the narrow corridors, plus it has a deluxe ability for you to find! To reach the ability, head right, then down and right. When the path splits again, head down, then right and up. Take the Deluxe Beam ability, then enter the door to get to the beginning of this room again! From the start, head right, then down and right like before. Go down when the path splits, then go right instead of going up like before. Then, go down and right through that little corridor, then head up and you'll be in a large room. Continue up and right, and when the path splits again, go with the right path. Head right until you reach the sparkling door, then enter it to reach the boss. Defeat the Fatty Whale, then touch the star and exit the level! Planet 3: Skyhigh From the start, enter the door and head right. Continue all the way to the right until a wind current starts to push you towards the right. You should see a block above you when this starts to happen; jump up, inhale, and destroy the block, then float up the passageway it opened and enter the door. Take the Deluxe Jet ability, then exit the room and continue right. Go right until you reach a fuse; ignite it with the flames coming from the back of you when you use the Jet ability. Then, head right as quickly as you can to the cannon. Jump into it and be shot into a room where you can take the Deluxe Wheel ability. Once you have it, exit through the door and go right a little bit, then enter the next door. These next couple of rooms can be confusing, so follow these directions carefully so you get through it okay! First enter the door to the right. Then in the next room, enter the middle door. Enter the left door next, and then go to the middle one again and take the Deluxe Wing ability. Exit the room and enter the right door, then go across the room and enter the far right door. In the last room, enter the sparkling door in the middle to reach the boss, Kracko. Defeat Kracko, then touch the start as in the other levels to complete Skyhigh! Planet 4: Hotbeat From the start, head all the way to the right while flying and trying to avoid the glowing red spots; they hurt! When you can, go up then left, then jump into the cannon you see to get shot to the other end of the room. When you land, fly just a little bit back to the right, and destroy the bomb block from its LEFT SIDE. Then, head back to the left and continue upward. Head right at the top and take the Lollipop to become invincible for a limited time! Run back to the left and drop all the way down. Go right and float right up the glowing column to the top and enter the door. Get to the top of the room while trying to avoid the enemies, then enter the door at the top and take the Deluxe Fire ability. Float up to the top of the screen and enter the door, then head right and enter the next door you see. In the next room, jump into the mine cart and ride it to the right while running over all the stakes you come across. Keep riding until a fire column appears and blocks you, then get out and float up and around the column! Then, jump into the next cart and continue right until you see a bunch of cracked blocks above you. Jump out of the cart RIGHT under those cracked blocks on the patch of green land. This could be pretty tricky to accomplish, so I'll tell you the easiest way to break all the blocks! The first thing to do is create a Helper (it doesn't matter what ability they have), then give yourself the Sword ability. Stand so that the Helper is right in the same spot as you are, then jump up. The moment Kirby touches the top of the Helper on his way down, press Up on the Control Pad to get an added boost in your jump! When you make contact with the blocks, use the Sword ability to destroy as many as you can in one jump. Repeat this process until they're all destroyed, then float up to the top and enter the door. Head right and defeat the giant bug enemy, then take the Deluxe Suplex ability. Then, head left and exit the room and jump into another mine cart and continue all the way right until another fire column appears. Jump out of the cart before it hits the column, then fly up and around it and enter the door on the other side. In this room, head down and right, then when you're able to, go up and right some more until you reach a cannon suspended in the air. Jump in it, then let the next couple cannons shoot you automatically; when you reach a cannon you have to manually shoot, shoot yourself to the right. Let the next automatic cannon shoot you, then when you reach another manual one, shoot to the right again. When you land, enter the sparkling door to reach the boss, the Chameleon. Defeat the Chameleon, then touch the star and exit the level! Planet 5: Cavios From the start, enter the door and go right; go down the first ladder you see. Go right and up the second ladder, then continue right and fight the Cook enemy. Defeat him, then continue right; DON'T go down the ladder, instead just keep on going right! Don't go down the second ladder either; head right into the next little room and fight the Poppy Brother. After you defeat him, take the Deluxe Bomb ability and continue right and drop through the small platforms by pressing Down while standing on them. Once at the bottom, go left, then down through some more platforms! Go right at the bottom, then when you're able to drop downward, go down and right. Defeat the Hammer enemy, take the Deluxe Hammer ability after he's defeated, then head right. Pound down the stake you see to make a bunch of goodies and a 1-Up come out of the ceiling; take them and continue right. Go all the way down to the bottom, then head left and defeat the giant Bug enemy at the end. Enter the door that appears after you defeat him, then go to the top of the room by jumping up the platforms and floating there. When you see the Bomb Block on the ceiling, destroy it to make the water above it come pouring out! When it stops, swim up through the hole that you just opened and look for the switch to the right. Hit the switch, and then go back down through the hole and down to the very bottom of the room. Go right and enter the door that was previously blocked by a gate! In that room, take the Deluxe Stone ability, then exit the room and go up a little and head right. Climb down the ladder you come across, then climb down the rest of the ladders you see until you reach the bottom of the room. Enter the sparkling door and defeat the giant "face" boss that tries to crush you with its fists! Defeat it by attacking its fists, then touch the star at the end to exit the level! Planet 6: Mecheye From the start, enter the door and head right until you see a bunch of cannons. Jump into the first cannon, then when the last one shoots you through the wall, start to float up to the ledge or you'll fall to your death below! When you land on the upper ledge, continue right until you can drop down again. Drop down at that point and destroy the Bomb Block, then jump through the hole and take the Lollipop QUICKLY if you want to be invincible, then enter the door. Head right a little bit until you reach the platforms you can drop through. Drop down through the platforms until you reach the bottom. Then, float right across the spikes and avoid the enemies, then float up to the switch and hit it to make a series of platforms appear right above the spikes below you! Go all the way to the right until you see an incline going right. Go up it just a small bit and you'll see another platform to the left. Jump onto it and stand at the very edge of it, then start flying as fast as you can up to the ceiling. Enter the door in mid-air; in this room, go down the elevator while avoiding the yo-yo enemies' attacks. Once you reach the bottom, enter the door and take the Deluxe Yo-yo ability, then exit the room and go left. Let the air current send you to the top of the room, then enter the door there. Drop down, then keep going right up the incline and right a little bit. Then, go down the hill and jump up to the top of the small platforms. Get onto the second highest platform and head right; hit the switch, then run back to the left and up to the top platform. Hit the other switch there and run through the gate that you just opened, then head down and right a little bit and hit the next switch. Then, go back and up, and through the next gate. Keep going right to make it through the final gate, then enter the door! In this room, go right and collect all the goodies you want until you reach the elevator. Press up ONCE when you board it, then get off at the first stop. Go left, then go up the second elevator shaft to the VERY top and go left. Defeat the Fighter enemy, then take the Deluxe Plasma ability after he's defeated, and then go right and back onto the elevator. Go down the elevator and get off at the first stop and go right; defeat the Hammer enemy to make the sparkling door appear. Go through that door to fight the Heavy Lobster boss (from the Revenge of the Meta-Knight game). Defeat him, then touch the star at the end and exit the level! Planet 7: Halfmoon From the start, float upward and enter the door. In the next room, there'll be pretty strong wind currents pushing you to the right. Just head right, defeating any enemies in your way until you can drop down to a lower section of land. Give yourself any of the abilities, then destroy the blocks to the left, and then take the Warp Star through the rest of this area! After you land, enter the door nearby; in the next room, jump into the first mine cart you see. Ride it all the way to the right until it crashes. Then, fly up, but don't jump into the next mine cart there, instead keep going right until you see a block with a star on it in the ground. Take out your Yo-yo ability, destroy the block, then drop down and enter the door in the air. Take the Deluxe Mirror ability in that room, then exit that room and float up to the highest platform in the room. Go left and jump into the mine cart and ride it towards the right. Run over all the stakes in your way until the cart crashes, and then enter the door at the very end. Head all the way to the right and fight the Cook and Fighter enemies. Defeat them, then enter the door that appears; in the next room, fly up towards the top of the room until you see a Bomb Block. Destroy it, then enter the door it once blocked and take the Deluxe Ninja ability. Exit the room, then continue upward; after you pass all the water sections up above, enter the sparkling door at the top. Go fight the RPG battle, (I recommend using the Hammer ability while fighting here!) then touch the star at the very end to leave the final planet! A8: Megaton Punch Difficulty: N/A This game is just a mini game. In this one, you have to make a larger crack in Popstar than the opponent. You can play this game with 1 or 2 players and in a difficulty setting of 1 to 3. A9: Samurai Kirby Difficulty: N/A This is another mini game. It's similar to Megaton Punch, but a bit different. In this one, you and your opponent are standing in the middle of nowhere. When an exclamation point(s) appear, push any button as quickly as possible to win. Beat all 5 opponents to complete this game! A10: Arena Difficulty: 5 You can only access this game if you beat all the other games, including Milky Way Wishes first. Here, you go against all the bosses in the game, one after another. During breaks between bosses, you can replenish your health or take a special ability for the next boss. A11: Ability List There are 19 different abilities that you can use throughout the games in Kirby Super Star. Here, I'm going to list each ability and give a description of each, right from the game itself, as well as how to do various moves with them! Beam - Use the beam attack against enemies! Fire the beam by pressing Y. This is a very handy and useful ability. Y: beam whip Dash + Y: cycle beam Dash + Y: beam machine gun (in air) Forward + Y: capture beam (near enemy) Hold Y: wave beam Bomb - Blast your enemies to bits! Take accurate aim and throw carefully. Your throw will be controlled by Y. Y: hold bomb throw a bomb set a bomb (near enemy) Down + Y: drop a bomb Dash + Y: straight throw *: Bomb angle depends on how long you press Y. Copy - Copy enemies' abilities without fighting! The helper will also be able to copy abilities! Y: analyze beam (Kirby); sneaky hand (Helper) *: Can copy an enemy's ability. *: The helper can dump a copy ability by pressing A. Cutter - The cutter can cut anything in its path. Use it to cut down enemies, as well as ropes that get in your way. Y: cutter boomerang Dash + Y: cutter dash attack Y repeatedly: cutter drop attack (in air) Down + Y: high-speed cutter drop (in air) Y repeatedly: nonstop cutter attack (near enemy) Fire - Use dash + Y to hurl burning fireballs. You can light fuses, candles, or even yourself to become a mega-powerful weapon. Y: fire blow Y + Control Pad: change fire direction Hold Y + Back: fireball Dash + Y: burning attack B + Y: fireball spin Y before landing: fireball roll Hammer - Break through solid obstacles and pound in stakes to take Kirby to hidden areas. Y: hammer nail Dash + Y: hammer swing Y: giant swing (in air) Dash + Y: ultragiant swing (in air) Up + Y: hammer flip Dash + A: hammer throw (Kirby only) Ice - Turn Kirby into the iceman and turn the enemies into frozen blocks of ice. Don't slip! Y: freezer breath Forward + Y: freezer suction (near enemy) Dash + Y or Y repeatedly: freezer blizzard Freezer suction + Y: freezer ejection Y: freezer sprinkle (in air) Touching ice: ice kick Jet - turn Kirby into a dangerous jet. Store jet power by holding Y. The more power you store the more powerful the attack. Hold Y: store power Release Y: jet kick Release Y: jet heading (in air) Max power stored: jet dash Jet Dash + Y: jet cracker Release Y: jet blow (near enemy) Jet Blow: diving rocket (max power) Power stored + B: save stored power B: hover (in air) Max power + B: Ultra-jet jump (in air) Mirror - Reflect enemy attacks or fool them by creating a double image of Kirby. Y: mirror cut Hold Y: reflect force Dash + Y: mirror body L or R: reflect guard Ninja - Copy the famous Japanese Ninja to hide in shadows and vanish into the darkness! Tap Y: knife throw Hold Y: Quado- shock attack Dash + Y: dash attack Down + Y: ninja kick Forward + Y: air drop (near enemy) Upon damage, push Y: hide defense Push a wall in the air: stick to wall Stick to wall + B: triangle jump Parasol - Protect Kirby from enemies above! Splash, drill, or toss your enemies to the sky! A lot of possibilities with the Parasol. Y: parasol swing Forward + Y: parasol roll (near enemy) Hold Y: parasol shield Up: parasol chute (in air) Dash + Y: parasol drill Down + Y: parasol dive (in air) Plasma - Shock your enemies by firing sparks! *: The more you press the Control Pad, the more power is stored. No power: plasma needle Slight power: plasma arrow Medium power: plasma spark High power: plasma laser Full power: plasma wave cannon Stone - Transform Kirby into various stone figures and smash the enemies. Y: stone Y: stone smash (in air) Dash + Y: turbo stone *: Kirby is attack-proof when he is a statue. Suplex - Capture the enemies and use the buttons to perform various pro-wrestling techniques to defeat them. Y: dash capture; lifting up Dash + Y: same as above Down + Y: pinpoint kick (in air) Y twice quickly: quick stamping After lifting up: Up: back breaker Down: body slam Right: pile driver Left: German suplex Y: Lariat B: jumping body slam Up, Left, or Right: air body slam (in air) Down: air body down slam (in air) Sword - The King of weapons! Fire beams from the tip of your sword. Become a master by practicing multi- sword attacks. Y: chop (also works in the air) chop and beam (when energy meter is full) Y repeatedly: multi- sword attack Dash + Y: sword stab Dow + Y: down air stab (in the air) Wheel - Roll over your enemies! Call a helper and ride the wheel. Watch out for thorns and don't speed! Left or Right: turn B: brake Y: dash/ dash release *: Can ride on water. Wing - Amaze your friends! Toss your enemies into the air and throw them for the Shuttle Loop. Y: feather gun Dash + Y: condor heading Down + Y: bomber heading Forward + Y: toss (near enemy) Y: Shuttle Loop (after toss) B: fluttering Yo-yo - Use the awesome yo-yo to defeat your enemies in style! Y: yo-yo throw Dash + Y: break spin Up + Y: up throw attack Down + Y: down throw attack A12: Tips Sound Test: access this by completing the Arena. Win Arena Somewhat Easier: when you have a break between bosses, create a helper and take an ability for yourself, then go into the fight. Let your helper fight while you stand in the corner and guard. When your helper is near death, run in and defeat the boss quickly! ********************************************************************* 3: Kirby's Dream Land 3 Released: 1997 A1: Story A2: Controller Configuration A3: Friends and Abilities A4: Options A5: Walkthrough A6: Enemy List ********************************************************************* A1: Story Kirby, our hero, makes his home in Dream Land, which is located on PopStar. PopStar is a small, peaceful planet at the edge of a vast universe. One day, Kirby and Gooey went fishing. Birds were singing. The sun was shining. It was such a nice day that they felt more like napping than fishing. As Kirby and Gooey relaxed, they noticed a black, cloud-like object appear in the PopStar sky! The black object started to spit out small clouds. These clouds were scattered everywhere. Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said. "PopStar's in BIG trouble!" The small clouds took control of King DeDeDe and his minions. They started to do terrible things Now, Kirby and his friends have left to get rid of these strange clouds and save PopStar! A2: Controller Configuration Start: pause game Y: inhale, exhale, blow air bubbles underwater, and attack with current ability Down: squat down, drop through thin floors, and swallow enemies Up: go through door Left and Right: walk around (press twice and hold to run) B: jump (press repeatedly to fly), slide (press down and B) Select: get rid of ability A: call Gooey X: take a friend, and release a friend A3: Friends and Abilities ChuChu: she sticks to ceilings and can fly for short amounts of time. Coo: he can fly against wind currents and gusts. Kine: he can swim against currents underwater and inhale underwater. Nago: he can jump 3 times, one after another before touching the ground. Pitch: he can fly pretty well, but not as well as Coo. Rick: he doesn't slide on ice and when near a wall, press B to kick off the wall. The abilities in this game are Cutter, Broom, Ice, Spike, Spark, Parasol, Fire, and Stone. Each ability has a different effect when combined with any of the Friends. Below, I'm going to tell what each possible effect of the ability does: ChuChu + Broom: Kirby and ChuChu fly in the air on a broomstick. The tiny "sparks" that come out of the back of the broom can harm enemies. You can also fly endlessly on the broom! ChuChu + Cutter: Kirby will take ChuChu and swing her in a circle above and below him. ChuChu will hurt anything she touches! ChuChu + Fire: Kirby will shoot a short flame out of his mouth, harming any enemy that comes close. If you hold B while shooting the flame, you'll shoot a flame upward, which will make ChuChu float like a hot-air balloon. Whatever she touches will also get hurt. ChuChu + Ice: ChuChu will shoot snowballs in a random direction, freezing anything they touch. ChuChu + Parasol: ChuChu and Kirby will spin around while sitting inside the upside-down parasol. Any enemy that you hit will be defeated. ChuChu + Spark: Hold Y to make ChuChu charge up electric power, then release it to shoot a small electric bullet. It can bounce off some walls and harm any enemy (if any) it touches. ChuChu + Spike: ChuChu shoots spikes in five directions, hurting anything they hit. ChuChu + Stone: Kirby turns into a stone and ChuChu and himself spin around in circles, hitting anything in their way. Coo + Broom: Kirby will shake Coo sideways in front of him like he's a feather duster! It hurts anything that hits it. Coo + Cutter: Coo will throw a large feather. You can either allow it to go straight or aim it upward or downward by pressing Up or Down. Coo + Fire: Kirby and Coo will become a huge fireball and rocket diagonally downward in the direction you're facing, toasting anything that touches it! Coo + Ice: Coo will shoot icicles in three directions, freezing anything they hit. Coo + Parasol: Kirby and Coo will spin around for a few seconds very fast, hurting anything they touch. Coo + Spark: Coo will shoot a lightning bolt straight down below him, hitting anything below! Coo + Spike: Kirby will turn into a spike facing straight down, harming anything it hits. Kirby and Coo will drop down rather slowly in this form. Coo + Stone: Kirby will turn into stone, causing himself and Coo to drop to the ground at a rapid speed. If you press B repeatedly, you can have Coo try and fly with Kirby as a stone. Kine + Broom: Kine will stick a plunger out of his mouth; press and hold Y when facing an enemy to stick them to the front of the plunger; let go of Y to spit the enemy out. Kine + Cutter: Kine shoots out a large beam shaped like the cutter. It becomes smaller and smaller as it goes until it disappears. It can go through walls, plus after it hits an enemy, it continues! Kine + Fire: Kine shoots out a big flame ring that doesn't decrease in size! It keeps on going, hitting enemies along the way, until it disappears off the screen. Kine + Ice: Kine turns into a jagged ice block (kinda like an iceberg) and freezes anything that touches it. Kine + Parasol: Kine sticks the parasol out of his mouth and points it upward. If you're in the air, you can float in the air for a limited time! Kine + Spark: Kine makes a light bulb and sticks it out of his mouth. It shines light in darkened rooms, revealing hidden doors and marks on the doors (see World 3, Level 6). After the light bulb breaks, you can use the sharp points of the bulb to hurt the enemies. Kine + Spike: Kine has spikes pointing out of his body in many directions, which can harm enemies from all sides! Kine + Stone: Kirby turns into a stone inside Kine's mouth. Kine hops up just a small bit and drop down mouth first to the ground. Nago + Broom: Nago (rides) Kirby along the ground, killing any enemies in the way! Nago + Cutter: Nago will flip around and shoot a beam similar to the one Kine shot out of his mouth. Instead, Nago shoots the beam diagonally up and to the direction you're facing! Nago + Fire: Nago shoots a small fire thing that moves along the ground, getting larger as it travels. It'll become small again and disappear after a few seconds. Nago + Ice: Kirby breathes icy breath downward, which will propel you and Nago into the air. Anything Kirby's breath touches will be frozen. Nago + Parasol: Kirby and Nago will bounce on the upside-down parasol like it's a pogo stick! Anything you bounce on will get hurt. Nago + Spark: Hold Y to charge up the power, then release it after a few seconds to make sparks come out of Kirby. The sparks will stay surrounding Kirby until he hits enough enemies or star blocks, or if he gets out of Nago's grasp (press X). Nago + Spike: Kirby will shoot out spikes in different directions. Anything they hit will be hurt or destroyed. Nago + Stone: After Kirby turns into a stone, Nago take him and bangs him against the ground. The dust that appears when he hits the ground can hurt any nearby enemies, too. Pitch + Broom: Pitch will throw these blue bubbles that explode on impact with anything. Pitch + Cutter: Pitch will become a boomerang and fly to the edge of the screen. He can fly through anything and defeat any enemies he hits! Pitch + Fire: Pitch does pretty much the same thing as with the cutter ability, instead he's a flying fireball! Pitch + Ice: Pitch does pretty much what alone does with this ability; blows "puffs" of frozen breath. The only difference is that with Pitch, the breath goes a bit further! Pitch + Parasol: Kirby will hit Pitch with the parasol, sending him flying! The longer you hold Y as Kirby swings, the higher Pitch goes. Pitch + Spark: Pitch turns into a radio controlled electrical bird! Use the Control Pad to control where Pitch flies, and press Y to call Pitch back to you. Pitch + Spike: Pitch will move forward, stabbing in the direction he's facing with his beak. The weird thing about this is if you're in the air holding Y, Pitch will stab forward while staying at the same altitude in the air! Pitch + Stone: Pitch will turn into a stone and jump slightly off the ground. Then, he'll crash down to the ground, hitting anything that comes under! Rick + Broom: Rick will stick this blue duster out of his mouth and shake it in front of him. Rick + Cutter: Rick takes Kirby, who is shaped like a cutter, and throw him! You can move Rick around while Kirby flies around, hurting anything he touches! Rick + Fire: Rick shoots many fireballs out of his mouth, scorching anything they hit! Rick + Ice: Rick rolls into a ball and Kirby (also in ball form) sits on top of Rick, and shakes small ice things off of him. They freeze any enemy that gets hit by them. Rick + Parasol: Rick balances the parasol on his nose and Kirby rolls around on the top of it. Anything that touches Kirby or the umbrella will be hurt. Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to the ground, hurting anything that gets hit. Rick + Spike: A bed of spikes comes out of Rick's back. The spikes will kill any enemy coming towards you from behind! Rick + Stone: Rick will become a rolled up boulder with Kirby standing on top. You can walk on Rick and roll on the ground, crushing enemies in your path! A4: Options Note symbol: Sound Test; you have this option at any point during the game! B: Boss Butch; defeat the 6 bosses one after another with no abilities and with only ONE life! J: Jumping; jump onto the smiling faces 10 times as yourself or with a friend to win. Don't step on the spike enemies; they'll kill you! M: Mini Game 5; play the 5 mini games one after another. Win all 3 rounds in each one to enable the Jumping option. ?: You get this option from beating all the other options. Here, you can see the opening introductions to each world, as well as each of the 3 endings to the game. A5: Walkthrough World 1: Grass Land Level 1: in the 3rd room, don't step on any of the flowers. Level 2: in the 2nd room, get ChuChu, then go to the 3rd room. Go in the room halfway through this room and use your basic attack at this point. Level 3: in the 3rd room, beat the mini game. Level 4: in the 3rd room, get the Stone ability and use it on the special blocks to reach the once blocked door. Defeat the Fire mini boss, then go in the following room and get the lost monkey. Level 5: in the 2nd room, enter the door to the left and get Kine. Then, finish the entire level with him. Level 6: in the 2nd room, find and collect ALL 3 colored shapes for the clown at the end of the level. Boss Level: Whispy Woods; inhale the fruit he spits at you back at him. When he starts chasing you, inhale the rotten fruit he spits at you at him until he's defeated. World 2: Ripple Field Level 1: in the 1st room, get the Broom ability and in the 2nd room, get Pitch. Then, in the 3rd room, go in each of the 3 underwater rooms and use your power to water all 6 flower stems. Level 2: in the 1st room, get the Parasol ability, then in the 2nd room, get Kine. Next, go to the 4th room and enter the first door you see. There, use your ability at that point. Level 3: in the 5th room, beat all 3 rounds of the mini game. Level 4: at the end of the 4th room, go in the hidden room to the left. Go up, and enter the next room and defeat the Spike boss. Take his ability and use it on the special blocks in the next room to free the trapped frog. Level 5: find Pitch somewhere in this level and finish the level with him. Level 6: near the middle of the 5th room, enter the lower- right hand door. Break the blocks to make a design like this one: __ _| |_ _| |_ |_ _| |_ _| |__| Boss Level: Acro; when you're above water, inhale the rocks that fall from the ceiling when he hits the wall and spit them at him. When you go underwater, when he spits out skulls and smaller fish, use your air bubbles to blow those things back at him. Also, when he hits the wall again, blow the rocks at him, too. World 3: Sand Canyon Level 1: in the 1st room, step on all the flowers, but don't step on any mushrooms. Level 2: get the Broom power somewhere in this level. Then, in the 6th and 8th rooms, sweep the floor where it's all dark and dirty until it's all clean! Level 3: in the 4th room, beat all 3 rounds of the mini game. Level 4: in the 3rd room, follow the bottom, top, and middle paths and enter the room. Defeat the Broom mini boss, and go in the next room and take the lost kid. Level 5: in the 3rd room, enter the door about halfway through the room, and get ChuChu and complete the level with her. Level 6: I didn't make a written guide for this level's Heart Star because it would be quite long! Instead, I made a GIF file showing where to go in the big room to get ALL the robot parts. Boss Level: Don and Con; inhale the smaller enemies and spit them back at them, while avoiding the falling bombs. World 4: Cloudy Park Level 1: in the 1st room, get the Broom ability, then get Rick in the 2nd room. With them, go all the way to the 12th room and use the ability to dust off all the flowers. (Without stepping on them!) Level 2: in the 6th room, get the Spike ability. Then, go to the 8th room and use it to pop the floating balloon. Level 3: in the 4th room, beat all 3 rounds of the mini game. Level 4: in the 2nd room, get Coo. Then, enter the door at the end of the 6th room and defeat the Parasol boss. In the next room, use Coo to fly against the wind gusts to get the orange. Level 5: in the 3rd room, get Rick and finish the level with him. Level 6: in the 8th room, enter the 2nd door you see. Break the blocks there so they look like this: _ _ _ _ _ |_ _| |_ _| | | _| |_ |_ _ _| Boss Level: Ado; defeat his 1st painting, the Ice Dinosaur, by inhaling the ice blocks it makes and spit them at it. Against his 2nd painting, the Angler Fish inhale the stars it creates and spit them back at it. For his 3rd painting, Mr. Sun and Mr. Moon, inhale the stars that appear when they attack and spit them back at the enemy on the ground. Against his 4th painting, Kracko, inhale and spit out the smaller enemies at it until it blows up. When Ado gets mad and attacks you, just do your slide against him once to destroy him! World 5: Iceberg Level 1: in the 3rd room, get the Fire ability and use it on all the frozen flowers. Level 2: in the 2nd room, take the Ice ability. Then, in the 3rd room, enter all 3 of the rooms and use it to defeat the flying enemies. Level 3: in the 4th room, beat the mini game. Level 4: in the 3rd room, get the Fire ability from the enemies and at the bottom of the room, break the ice blocks to the left and go in the room and get Coo. Then, go all the way to the 8th room with Fire ability and Coo, and break the ice blocks blocking your path. Enter the door with the 2 flower things on both sides. Break the ice with Coo, and then get ChuChu. Fly upward with her to break the ice. Continue breaking the ice with Coo, the Fire ability, and ChuChu until you reach the LAST door in the room. Drop down and take the shell with swirls on it. Level 5: unfortunately, I can't provide the best info for getting the Heart Star here, but the way I say here does work! In a different level, get Nago, and then enter the level. Just beat the level with him to get it. Level 6: in each room, there will be an enemy with a special ability, and you'll need to take their powers to use in the following rooms. Use each of the abilities to get all the feathers to give to the angel at the end. Boss Level: King DeDeDe World 6: Hyper Zone You can only access this world if you've collected all 24 Heart Stars throughout the levels. The boss here is the Dark Matter. A6: Enemy List Apolo: His home is on the sides of trees and other round objects. He will spin around on the cylinders and not do much else. No powers. Babut: This annoying pest will hang from ceilings, then when you get near, will fly around, trying to get a piece of your face, which he will, sometimes. No powers. Batamon: This looks like a clone of Kirby! You can never encounter him directly, as there is always a barricade between him and you. If you know how to fight him or whatever him, e-mail me! Blipper: This fish can be in or out of water. Out of water, he's no threat. Under water, he will move in your direction. No powers. Bobo: This little fireball will walk around. They come in the short and fat version, or tall and lanky! Take your pick! Fire power. Boten: This thing is always on the top of cactuses in desert areas. They will not do anything until you walk under them; then they will fall down and try to spike you. Spike power. Bouncy: This spring creature will just bounce around with her pretty bow in her hair. No powers. Bronto Burt: This guy will sometimes rest on the ground, and when you come near, he'll fly up and dive-bomb you! Other times he will just fly in the sky, following a pattern. No powers. Broom Hatter: He walks on the ground, sweeping up dust with his broom. He wears a witch's hat for some weird reason. Broom power. Bukiset: These creatures are unique in the fact that they will give any powers! Their attacks will show which powers they give. Cappy: This is a little mushroom that hops around. Suck off his cap and he will walk around, looking a little frightened. >;) Now suck HIM up! MWA-HA-HA!!! Sorry. No powers. Chilly: He is an evil snowman that will throw out a little force field of ice flakes around him. He will sometimes waddle towards you in certain levels. Ice power. Como: This creature looks like a tick-spider mix and will hang from surfaces by his thread, coming down to throw his webbing at you. No powers, again. Dekabu: He looks like one of those statues from Easter Island! He is the large one that spits out Kabus. You can't suck him. Dogan: This little caveman will hit anything you spit at him with his trusty club! No powers. Doka: He will go around throwing pieces of rock at you with his shovel. No powers. Gabon: This guy wears a skull for a cap and throws bones. Suck his hat off, though, and he is a helpless wimp! No powers. Galbo: These fire dragons will not move and apparently will snooze until you come near enough. Fire power. Gansan: This seems to be made of three stones, which take turns being the head. He rolls around. Stone power. Glunk: He will hang from ceilings and floors and shoot rays at you. No powers. Gordo: This spike ball will float around or stay in place. You can't do anything to it but avoid it. Joe: These are sharks that will try to take a hunk outta yer face! No powers. Kabu: These are little Dekabus! They will roll around and do nothing else. No powers. Kany: This looks like a little crab that will try to grab you with his claws. No powers. Kapar: He looks like a green duck. He will stand in place, jumping and throwing his spiky hat at you randomly. He can also swim. Cutter power. Keke: She's a cute little witch, riding her broom. Suck her broom and check out her awesome cartwheels! He, he, he, Ke-Ke-Ke! >;) OK, I'll stop now. Broom power for her broom and her. Klinko: This purple dude looks like he's wearing a straw hut on his head! He will hop around. Umbrella power. Loud: This rain-cloud will hover in the sky and drop rain sometimes. No powers. Madoo: He's a little wizard who flies in the sky, staying above you until you stand still so he can have a clear shot at you with his black blobs. However, they can destroy some blocks that you cannot, allowing you to access passages you yourself could not go to! No powers, as usual. Magoo: This fireball has a black center and will jump up when you come near. Fire power. Mariel: This is a black circle that will grow legs and come after you! It looks like a giant spider. Rather uniquely, he will give you damage if you swallow him! Mony: This is a little creature that lives in his shell, swimming around and doing nothing. No powers. Mopoo: These are blue rays that only appear in one level of the game. They shoot out from their hiding place. Try and attack their heads. No powers. Mumbies: They look like little hovering mummies. No powers. Nidoo: These creatures look like doors, until you get too close! No powers. Nruff: These look like porcupines that run around, bumping into anything they meet and changing direction. They are sometimes ridden by Waddle Dees. No powers. Oro: He is a yellow blob that hides on floors and ceilings, rearing his little head when you get too close. No powers. Pakto: These big traps will jump up or fall down and try to chew you up. You can't suck them. Pasara: These white clouds are too spiky to touch, and when you do, they split into three small ones! No powers, as they are unsuckable. Peloo: These faces don't appear until you are directly underneath them, then they will drop their tongues and try to eat you! Yuck! You can't do anything to them. Peran: These dudes will peek out from their hiding place behind the wallpaper and spit blobs at you. No powers. Polof: This guy looks like a bunny and only appears in level 3-1. No powers. TRICK: However, leave him alone and he will disappear! Press Up where he vanished to find a hidden room with a 1-Up and lots of Power Stars! Popon: He looks like a bunch of green blobs stacked up on each other, because that's what he is! He will grow indefinitely unless you can destroy the bottom blob. He will also throw green blobs at you. No powers. Poppy Bros. Jr.: These will sometimes walk along on pieces of rather large fruit. Otherwise he will just walk around aimlessly. No powers, though you can get two attack stars: one from him, one from the fruit. Propeller: This starts out as an egg, but when you come close, this creature hatches out! He comes in random colors; there is no difference what color it is. He will fly around and try to hit you. No powers. Pteran: They fly around, hovering to your level, though they never change direction unless they come to a wall. No powers. Rocky: The basic rock power form. He will walk around, sometimes jumping to smash you. They will also roll down hills, like you. Rock power, DUH! Sasuke: This creature has a little umbrella on his head. They will sometimes fall from the sky, using their umbrella heads as a parachute. Umbrella power. Scarfy: He will float in the air, looking rather harmless, but if you try to inhale him... Wow! Can he ever get mad! No powers. Shotzo: It is nothing but a cannon that shoots round bullets at you. You cannot suck them or attack them, and they will hurt you if you touch them. Sirkibble: This looks like a little knight in armor, and will throw boomerangs at you. Cutter power. Sparky: This green blob will hop around and start shooting electricity at times. Electricity power. Squishy: This squid does nothing but float up and down, sometimes jumping out of the water. No powers. Tick: He looks nice, harmless, and cute when you are at or below his level, but when you are above him, this evil thing will spike you with his pointy head. Spike power. Togezo: This creature has a spiky shell and walks around slowly, sometimes thrusting out his spikes with vigor. Spike power. Waddle Dee: This baddie is really easy; all he can do is walk and jump around. Sometimes he rides Nruffs or paddleboards. No powers for eating him. Wapod: This is some sort of Waddle Dee genie. He will recreate indefinitely unless you destroy his bottle. No powers for either. Wappa: This furry creature does nothing but walk and roll around. Snow power. Yaban: This fatso will jump up and shoot arrows at you. Talk about evil Cupids! No powers. ********************************************************************* 4. Kirby's Dream Course Released: 1996 A1: Game Genie Codes ********************************************************************* A1: Game genie Codes 1. Start with 5 lives: D0A9-4F6D 2. Start with 7 lives: D1A9-4F6D 3. Start with 9 lives: D6A9-4F6D 4. Start with 1 strawberry: DFAD-1F0D 5. Start with 2 strawberries: D4AD-1F0D 6. Start with 3 strawberries: D7AD-1F0D 7. Infinite strawberries: 82CF-4D6E 8. Don't ever gain any strawberries: 82CD-4D0E 9. Don't lose a life for falling out of bounds: 82E2-4DD4 ********************************************************************* 5. Kirby's Avalanche Released: 1995 A1: Controller Configuration A2: Competition Mode A3: Secrets and Game Genie Codes ********************************************************************* A1: Controller Configuration A: turn right B: turn left Y: same as A, turn right X: not used R: not used L: not used Start: pause game A2: Competition Mode In competition mode, there are 3 difficulty levels, Practice (3 Lessons), Normal (start on Level 1), and Hard (start on Level 4). A3: Secrets and Game Genie Codes To get the Custom Options, on Controller 2, hold A, B, X, and Y. Then, press Reset on the Control Deck. While still holding the buttons on Controller 2, press Start on Controller 1. Now, go to the Options menu and choose "Custom". Now you'll have more options to choose from! Game Genie Codes 1. Only Red Blobs Fall: CB60-C737 + DD69-CD47 + DD69-CD17 2. Only Yellow Blobs Fall: CB60-C737 + DF69-CD47 + DF69-CD17 3. Only Green Blobs Fall: CB60-C737 + D769-CD47 + D769-CD17 4. Only Purple Blobs Fall: CB60-C737 + D060-CD47 + D069-CD17 5. Only Blue Blobs Fall: CB60-C737 + D969-CD47 + D969-CD17 6. Only Red & Yellow Blobs Fall: CB60-C737 + DD69-CD47 + DF69- CD17 7. Only Red & Green Blobs Fall: CB60-C737 + DD69-CD47 + D769- CD17 8. Only Red & Purple Blobs Fall: CB60-C737 + DD69-CD47 + D069- CD17 9. Only Red & Blue Blobs Fall: CB60-C737 + DD69-CD47 + D969- CD17 10. Only Red Blobs w/ Boulder Fall: CB60-C737 + DD69-CD47 + D169- CD17 11. Only Yellow & Red Blobs Fall: CB60-C737 + DF69-CD47 + DD69- CD17 12. Only Yellow & Green Blobs Fall: CB60-C737 + DF69-CD47 + D769-CD17 13. Only Yellow & Purple Blobs Fall: CB60-C737 + DF69-CD47 + D069-CD17 14. Only Yellow & Blue Blobs Fall: CB60-C737 + DF69-CD47 + D969- CD17 15. Only Yellow Blobs w/ Boulder Fall: CB60-C737 + DF69-CD47 + D169-CD17 16. Only Green & Yellow Blobs Fall: CB60-C737 + D769-CD47 + DF69-CD17 17. Only Green & Red Blobs Fall: CB60-C737 + D769-CD47 + DD69- CD17 18. Only Green & Purple Blobs Fall: CB60-C737 + D769-CD47 + D069-CD17 19. Only Green & Blue Blobs Fall: CB60-C737 + D769-CD47 + D969- CD17 20. Only Green Blobs w/ Boulder Fall: CB60-C737 + D769-CD47 + D169-CD17 21. Only Purple & Yellow Blobs Fall: CB60-C737 + D069-CD47 + DF69-CD17 22. Only Purple & Green Blobs Fall: CB60-C737 + D069-CD47 + D769-CD17 23. Only Purple & Red Blobs Fall: CB60-C737 + D069-CD47 + DD69- CD17 24. Only Purple & Blue Blobs Fall: CB60-C737 + D069-CD47 + D969- CD17 25. Only Purple Blobs w/ Boulder Fall: CB60-C737 + D069-CD47 + D169-CD17 26. Only Blue & Yellow Blobs Fall: CB60-C737 + D969-CD47 + DF69- CD17 27. Only Blue & Green Blobs Fall: CB60-C737 + D969-CD47 + D769- CD17 28. Only Blue & Purple Blobs Fall: CB60-C737 + D969-CD47 + D069- CD17 29. Only Blue & Red Blobs Fall: CB60-C737 + D969-CD47 + DD69- CD17 30. Only Blue Blobs w/ Boulder Fall: CB60-C737 + D969-CD47 + D169-CD17 31. Only Boulder & Yellow Blobs Fall: CB60-C737 + D169-CD47 + DF69-CD17 32. Only Boulder & Green Blobs Fall: CB60-C737 + D169-CD47 + D769-CD17 33. Only Boulder & Purple Blobs Fall: CB60-C737 + D169-CD47 + D069-CD17 34. Only Boulder & Blue Blobs Fall: CB60-C737 + D169-CD47 + D969-CD17 35. Only Boulder & Red Blobs Fall: CB60-C737 + D169-CD47 + DD69- CD17 36. Only Boulders Fall: CB60-C737 + D169-CD47 + D169-CD17 37. Disable the "Next" Box: CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D 38. Boulder Warnings Don't Appear: 80A8-C4CD ********************************************************************* 6. Kirby's Dream Land Released: 1992 A1: Story A2: Controller Configuration A3: Game Genie Codes ********************************************************************* A1: Intro On a tiny star somewhere far, far away from earth, there is a very special place known as Dream Land. The Dream Landers are very happy people who use their magical sparkling stars to play and work among the heavens. That is until one night when the gluttonous King DeDeDe and his rotten band of thieves swooped down from neighboring Mt. DeDeDe for a midnight snack in Dream Land. Not only did they steal all their food, but they stole the Dream Landers' treasured Sparkling Stars as well. Because the Dream Landers didn't have the Sparkling Stars to gather food anymore they began to get very hungry. Suddenly a spry little boy named Kirby happened along and said "Don't worry, I'll get your food and your Sparkling Stars back!" With these words, Kirby set off on his quest toward the dreaded Mt. DeDeDe. We wish him luck! A2: Controller Configuration Start: pauses game A: jump or fly higher B: inhale or spit out enemies, blocks, etc. Up: fly in the air (press B to spit out the air in your mouth and fall down to the ground.) Down: squat down Left and Right: run in either direction A3: Game Genie Codes 1. Infinite Lives: FA6-DBB-4C1 2. Infinite Life Bars (Except Against Stage Bosses): FA4-63B- 4C1 3. Start with 2 Lives: 021-BBF-F7E 4. Start with 5 Lives: 051-BBF-F7E 5. Start with 9 Lives: 091-BBF-F7E 6. Start with 2 Life Bars: 021-C0F-F72 7. Start with 5 Life Bars: 051-C0F-F72 8. Start with 9 Life Bars: 091-C0F-F72 ********************************************************************* 7. Kirby's Dream Land 2 Released: 1995 A1: Story A2: Controller Configuration A3: Friends and Abilities A4: Walkthrough A5: Tips on Getting 100% A6: Game Genie Codes ********************************************************************* A1: Story Kirby lives on the rainbow islands of Dream Land. The rainbows that connect the islands have been stolen by the evil Dark Matter! Dark Matter has taken control of King DeDeDe and wants to turn Dream Land into a dark world. With the help of three friends, Kirby sets out on his latest quest to save Dream Land. A2: Controller Configuration Start: pause game A: jump B: inhale, spit out, use your ability, use water gun underwater, and use air gun when flying Up: enter doors and fly Down: swallow, squat down, and drop through thin floor Select: get rid of friends, or lose special abilities A3: Friends and Abilities Coo: he can fly, but when you have to swallow, you must land. Kine: with him, you can inhale and swallow things underwater. Rick: he has great traction on the ice, so he doesn't slip. The 7 special abilities are Fire, Needle, Cutter, Stone, Ice, Spark, and Parasol. Each ability has a different effect when combined with each of the 3 Friends. Below, I'm going to tell what each possible effect of the ability does: Coo + Cutter: Coo throws out feathers in three directions: one straight forward, one diagonally upward, and one diagonally downward. Coo + Fire: Kirby and Coo will rocket diagonally down to the ground like a huge fireball! Coo + Ice: Kirby exhales icy breath really fast in any direction except upward, freezing anything that gets hit! Coo + Needle: Kirby turns into a spike pointing downward, killing any enemy that's below him! Coo + Parasol: Kirby and Coo spin around really fast like a tornado, hurting anything in the way. Coo + Spark: Coo will shoot lightning bolts straight down to the ground, literally frying anything they hit! Coo + Stone: Kirby turns into a stone and Coo and himself drop down to the ground, crushing anything below them! Kine + Cutter: Kine shoots out a large beam shaped like a cutter. It doesn't decrease in size as it travels like in KDL 3, but it's still a great move! Kine + Fire: Kine shoots a single fireball out of his mouth straight forward, hitting anything in its path. Kine + Ice: A bunch of ice "pellets" spin around Kine. If you hold B for a couple moments, he'll turn into an ice block! Kine + Needle: A bunch of spikes come out of all sides of Kine's body, hitting anything that walks into you! Kine + Parasol: Kine sticks the parasol out of his mouth for a couple seconds. It's a really useless move in my opinion! Kine + Spark: Kine sticks a light bulb out of his mouth that shines light in darkened areas! You can also spit the bulb out by releasing the B button, then detonating it in mid-air by pressing B while it's flying! Kine + Stone: Kine turns into an oddly shaped stone and drops to the ground, crushing anything below. Rick + Cutter: Rick takes Kirby and throws him like he's a boomerang so he can hit enemies across the screen! Rick + Fire: Rick shoots out many fireballs from his mouth in many directions straight ahead. Rick + Ice: Rick rolls into a ball with Kirby rolled up on top of him like a snowman! A bunch of ice pellets circle them in that form freezing any enemies that come near. Rick + Needle: An entire bed of spikes come out of Rick's back, hurting any enemies approaching you from behind! Rick + Parasol: Rick balances the umbrella on his nose with Kirby rolling around on top of it. Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to the ground, hurting anything that gets hit. Rick + Stone: Rick turns into a boulder and Kirby can walk on top of it and roll over any enemies in your path! A4: Walkthrough World 1: Grass Land Level 1: nothing Level 2: in the 2nd room, defeat the Fire mini boss and get Rick. Level 3: in the 4th room, get the Parasol ability, then go back to the 3rd room and use it reach the Rainbow Piece. Boss Level: Whispy Woods; inhale the fruit falling from the tree and spit it at him. World 2: Big Forest Level 1: in the 2nd room, defeat the enemy there and get Coo. Level 2: in the 2nd room, get the Spike power and eat the level. Then, reenter the level with it and go down and enter the room. Use the Spike ability to break the blocks blocking the Rainbow Piece. Level 3: in the 3rd room, defeat the Parasol boss and get Coo. Boss Level: Big Porcupine; inhale the smaller enemies and spit them out at him. World 3: Ripple Field Level 1: nothing Level 2: halfway through 2nd room, enter the room there and defeat the enemy and get Kine. Level 3: in the 2nd room, get the Stone power and jump in the water in the middle of the room with Kine. Swim to the door and jump on the ledge to the right and enter the invisible door there. Use the Stone ability on the top blocks to get the Rainbow Piece. Boss Level: Angler Fish; use Kine to inhale the small enemies floating around and spit them back at him. World 4: Iceberg Level 1: halfway through the 1st room, enter the room with the Fire ability and get Rick. Then, in the 3rd room, defeat the Stone mini boss to continue. Level 2: 2nd door in the 1st room, defeat the Parasol mini boss and get Coo. Room in middle of 3rd room, get Fire ability. Level 3: in the 2nd room, defeat the Ice mini boss and get Kine. Level 4: in the 1st room, defeat the Fire boss and get Kine. (If you don't have him already) Then, halfway through the 3rd room, drop into the lower area after you pass the spikes. Get under the water, but before you continue, defeat ALL enemies underwater! Swim down to the blocks, and touch the ground. Let go of your Fire ability, inhale and spit out a block, then take the ability back again. Repeat the process until you have cleared all the blocks, then enter the room. Use the Fire ability to break the special blocks to get the Rainbow Piece. Boss Level: Ice Dinosaur; inhale the icicles that fall from the ceiling and spit them at him until he's defeated. World 5: Red Canyon Level 1: room halfway through 1st room, defeat the Spark mini boss and get Rick. Level 2: in the 2nd room, defeat the Cutter mini boss and get Rick. Level 3: in the 1st room, go in the door to the left and get Kine, the middle door for Coo, or the right door to get Rick. Level 4: in the 2nd room, defeat the Spike mini boss and get Coo. Level 5: in the 1st room, get the Spark ability and keep it throughout the level, you're gonna need it! In the 2nd room, make sure you have Rick before continuing. Go to the very top of the room, and enter the room above the Spike enemies. Break the special blocks with Rick and the Spark ability, and go down and around to get the Rainbow Piece. Boss Level: Mr. Sun and Mr. Moon; when they attack, inhale the stars that appear and spit then back at them until they're both defeated. World 6: Cloudy Park Level 1: room halfway through 2nd room, defeat the Parasol boss and get a randomly selected friend. Level 2: door in middle of 2nd room, be sure to have Kine before continuing. Swim against the current to the left and go in the room. Defeat the Spark mini boss and take his ability. Go back into the underwater area and enter the door to the right. Defeat the Stone mini boss, but don't take its power. If Rick is freed when you beat him, take him and lose Kine. Go in the next room and enter the room to the right. Use Rick and the Spark ability to destroy the blocks under the cannons and get Coo. Go into the next room and fly against the wind gusts to the right and enter the room to the right. Defeat the Cutter boss and take his power. Go with the current to the door before the Exit door, and enter it. Use the Cutter to break the special blocks, then get the Rainbow Piece. Level 3: nothing Level 4: in the 2nd room, defeat the Spike mini boss and get a random friend. Level 5: in the 3rd room, enter the 2nd door to the left to get to the level exit. Level 6: in the 1st room, defeat the Spark mini boss to continue through the level. In the 2nd room, break the special blocks with the Spark ability to get Rick. Boss Level: Kracko; inhale the smaller enemies and spit them at him. World 7: Dark Castle Level 1: in the 3rd room, defeat the Fire mini boss to reveal the exit. Level 2: in the 3rd room, enter the upper door at the end of the room and get a random friend. In the 5th room, defeat the Spark mini boss to reveal the exit. Level 3: in the 3rd room, defeat the Ice mini boss to reveal the exit. Level 4: in the 3rd room, defeat the Cutter mini boss to reveal the exit. Level 5: in the 3rd room, at the end of this room and enter the upper door to get a random friend. In the 5th room, defeat the Stone mini boss to reveal the exit. Level 6: in the 3rd room, defeat the Spike mini boss to reveal the exit. Level 7: in the 3rd room, get the Fire ability and use it on the special blocks above. In the 4th room, get the Stone ability and use it on the blocks above. In the 5th room, get the Spike ability and use it on the blocks above. In the 6th room, take the Ice ability and use it above on the blocks. In the 7th room, take the Cutter ability and use it on the special blocks above. If you did the order correctly, you should be able to get the Rainbow Piece in the 8th room. If not, you have to start the level over again. In the 10th room, defeat the Parasol mini boos to reveal the exit. Boss Level: King DeDeDe; when he uses his hammer or jumps, inhale the stars that appear and spit them back out at him. After you take away some of his power, he'll throw his hammer at you and it will blow up, making him turn a dark shade. Now, follow the same procedure as before to attack, but when he attacks you, an explosion will come with the stars. Keep attacking until he is defeated. Final Boss: Dark Matter; if you have all 7 Rainbow pieces, then you can fight him. He has 2 phases of attacking, which I'm describing below! Phase 1: Dark Matter takes the form of a sword wielding wizard-type thing. He attacks by swiping his sword at you and dashing around the sky. He also shoots an energy ball at you, which you can hit with your sword to bounce it back at him. Keep attacking him with your sword and bouncing energy balls at him until he blows up. Phase 2: now, Dark Matter will take the form of a large black orb with smaller orbs attached to his body. He attacks this time by sending the smaller orbs after you and by shooting bolts of lightning. Attack him again as before, swipe him with your sword and hit his small orbs at his eye when they come near. (They take a bit more power away than your sword.) Keep doing this until he is defeated and then you've won the game! A5: Tips on Getting 100% When you defeat a boss, reenter that world and enter the boss door again. It will be a bonus game where you have to catch all the stars and not get hit by anything else. If you beat all 7 mini games in each world, you get more percentage towards the 100% mark. When you defeat a mini boss, the bag opens up and usually reveals a friend to take along. If you defeat the boss and the bag opens when you have a friend, a blob will come out. If you happen to find and take the elusive Girl Blob, you'll get percentage towards the 100% mark. (Note: you must get the Girl Blob to beat the game completely.) A6: Game Genie Codes 1. One Hit & you're Invincible: 003-838-19E 2. Don't Flash at All After Getting Hit: 012-BFA-6EB 3. Don't Flash as Long After Getting Hit: 202-BFA-6EB 4. Infinite Energy: FA7-CBD-4C1 5. One Hit & You Die: AFA-9EC-A28 6. Start w/ 1 Life: 00D-589-E62 7. Start w/ 5 Lives: 04D-589-E62 8. Start w/ 7 Lives: 06D-589-E62 9. Start w/ 10 Lives: 09D-589-E62 10. Infinite Lives FA1-C4B-4C1 11. Each Star worth an Extra Life: 01C-DE8-F76 12. Can't Get Extra Lives From Stars: 00C-DC8-19A 13. Each Star Takes Away a Life: 01C-DE8-F76 + 3DC-878-19A ********************************************************************* 8. Kirby's Block Ball Released: 1996 A1: Introduction A2: Controller Configuration A3: Tips ********************************************************************* A1: Introduction In this adventure, Kirby takes center stage in a frenzied, block-clearing free for all! Through the positioning of the paddle, you send a ball into the playing field and clear a variety of blocks, with the goal of establishing a high score! After facing familiar enemies, Kirby must confront his arch-nemesis, King DeDeDe! It will not be an easy task... Use the four abilities and the Kirby Power Bounce Wisely! Good luck, Kirby! A2: Controller Configuration Start: pause game A: Kirby Power Bounce (turns ball into Kirby as it hits the paddle), launches ball in beginning of level B: use your ability Select: return to map when paused Control Pad: move paddle or cursor A3: Tips Here, I'll list the Border Line scores for each stage. Stage 1: 120,000 points Stage 2: 120,000 points Stage 3: 125,000 points Stage 4: 125,000 points Stage 5: 120,000 points Stage 6: 120,000 points Stage 7: 125,000 points Stage 8: 130,000 points Stage 9: 120,000 points Stage 10: 120,000 points -If you pass the Border Line score in every stage, you can go on to King DeDeDe's Stage. -In almost every stage, there is a hidden warp star which takes you to the bonus level area. There, you can pick 1 of the 4 bonus challenges to try, including Up Cloud, Up Down, Air Hockey, and Star Catcher. -Finished levels with the Border Line completed will have a flag above that stage on the map screen. ********************************************************************* 9. Kirby's Pinball Land Released: 1993 A1: Introduction A2: Controller Configuration A3: Game Genie Codes ********************************************************************* A1: Introduction Kirby, your pudgy buddy from Dream Land, is back again on Game Boy! This time the game is Pinball, and Kirby will have to face King DeDeDe and his bosses who guard the three Pinball Lands. In order to defeat King DeDeDe and his three bosses, Kirby becomes a pinball. This allows him to fight effectively in the Pinball Lands -- each a magical land with all kinds of tricks and bonuses! How high can you score? Can Kirby defeat King DeDeDe again? Let's find out! Okay Kirby, turn into a pinball and get ready for a wacky pinball battle! A2: Controller Configuration Start: pause game A: operates the right flipper Left: operates the left flipper Up: shakes the playing board B: shakes the playing board Select: save your game A3: Game Genie Codes 1. 30 sec. Allowed in Whispy Woods Bonus Room: 300-B99-6EB 2. 99 sec. Allowed in Whispy Woods Bonus Room: 990-B99-6EB 3. Infinite Bonus Room Time (Switch Off to Exit): FAF-1AA-4C1 4. Infinite Balls: 005-34B-E69 5. Start with 5 Balls: 054-7CF-E66 6. Start with 1 Ball: 014-7CF-E66 7. Start with 9 Balls: 094-7CF-E66 8. Go Straight to End-of-Level Bosses: 3EE-CF9-2A9 + 01E-D09- A21 9. Go Straight to Bonus Games: 3EE-CF9-2A9 + 02E-D09-A21 ********************************************************************* 10. Kirby's Adventure Released: 1993 A1: Story A2: Controller Configuration A3: Walkthrough A4: Game Genie Codes ********************************************************************* A1: Story Light years away, on a tiny star not visible from Earth, is the magical, peaceful place known as Dream Land. The beings that inhabit this wondrous world live in a blissful existence that centers on eating, sleeping and playing. An example of their carefree customs includes the traditional after-lunch feast nap. After they awaken from their nap, the Dream Landers discuss their dreams and fervently hope that each other's fondest wishes come true. One day, a young Dream Lander named Kirby awoke from his after-lunch nap feeling terrible. "What happened?" he wondered to himself. "I didn't have any dreams during my lunch nap!" This lack of dreams left Kirby feeling very uneasy. After talking to some of his friends, he found that the problem was much more serious than he had thought, for they had not experienced any dreams either! "Something must have happened to the Dream Spring!" they exclaimed in unison. The Dream Spring is a magical well that is a reservoir for all the dreams of the inhabitants of Dream Land. Dreams also flow out of the Dream Spring and envelop Dream Land, granting all sleeping beings enjoyable dreams. Legends told that the Dream Spring was created by a magical artifact known as the Star Rod. The sparkling star on the tip of this scepter was an actual fragment of a star that had landed in Dream Land in the distant past. The Star Rod now provided energy to the Dream Spring and served as the very symbol of Dream Land. The lack of dreams made everyone in Dream Land feel restless and irritable. The joyful laughter that had once resounded throughout Dream Land could no longer be heard at all. Things were bleak. Kirby, the roly-poly hero of DreamLand, boldly announced his intention to investigate the Dream Spring and find the cause of all the trouble. Upon reaching the Dream Spring, who did he find but King DeDeDe, bathing in its magical waters! In the past King DeDeDe had caused mischief in Dream Land by stealing all the Dream Landers' food and Sparkling Stars. Now, in the middle of the Dream Spring, in place of the Star Rod, sat DeDeDe, covered with bubble bath. "So, you're up to your old tricks again, eh, DeDeDe?!" accused Kirby. "What are you talking about, young pudge ball?" DeDeDe looked surprised. "I thought I'd do everyone a favor by..." "No, no no!" Kirby shook his head. "I won't listen to your tricks! What have you done with the Star Rod?!" "Oh, that old thing," DeDeDe said nonchalantly. "I broke it into seven pieces and gave each piece to one of my friends..." "What was DeDeDe thinking?!" Kirby wondered. Before hearing any more of what DeDeDe had to say, Kirby set off on the long trek to gather the pieces of the Star Rod and return them to the Dream Spring. Hopefully, he could return the sparkly to the Dream Spring so that the people of Dream Land could again enjoy their happy midday naps. A2: Controller Configuration Start: pause game Select: drop special ability A: jump and swim B: inhale or spit out Up: fly and enter doors Down: duck, swallow, and slide (Down + A or B) Left and Right: walk (to run, press Left or Right twice!) A3: Walkthrough This section will explain how to get a full 100% by hitting all the switches in the levels and opening up all the areas of each world. World 3, Level 1: in the 4th room, go all the way to the right and enter the door there. In that room, drop down the pit to the right and destroy the blocks blocking you, then enter the door. Destroy the Bomb Block and then enter the door above you and press the switch. World 3, Level 6: in the 5th room, go up until you see 4 blocks to the side. Destroy the blocks with your air-puff attack, and then enter the door. Destroy the Bomb Block, then get across the room as quickly as possible, then enter the door and push the switch in the next room. World 4, Level 1: in the 4th room, go all the way right until you reach a "wall" of blocks that you must destroy or inhale to get past. Near the end of this block barricade, you'll see a block bordered with a black line, and go to THAT block and destroy it. Fly to the position where the block was and press Up to enter a hidden door, then push the switch. World 4, Level 3: in the 2nd room, go as far as you can until you reach a door suspended in mid-air. Enter that room and push the switch. World 4, Level 6: in the 4th room, it'll be dark there, so go as far right as you can until you reach a Light enemy. Inhale it and take its ability, then use it to brighten up the room a bit! Now that there's light, backtrack towards the beginning of the room and you'll find a door you didn't see before. Enter that door and push the switch. World 5, Level 1: in the 2nd room, drop down as far as you POSSIBLY can go until you reach a "thicker" section of blocks. Go to the left side of that platform and destroy the blocks on that side until you reveal a door. Enter that room and push the switch that's underwater! World 5, Level 4: in the 3rd room, about halfway through you'll see a hidden door concealed in the waterfall. Enter that room and then enter the FIRST door that you see in that room and push the switch. World 5, Level 5: in the very 1st room, get through it until you're able to go down. Go down, then go left and enter the door on a ledge. Take the Hi-Jump ability, then destroy all the blocks. Then get the Fire ability and light the fuse, then fly up the gap you just opened from the blocks and jump into the cannon. The cannon will launch you into a new room, so just push the switch there. World 5, Level 6: Before you try and go for the switch here, I suggest you get the Hammer ability from the Arena in this world. When you have it, go to the 3rd room and enter the first door you come across on an island. Then, go on top of the small platform in the middle of the room and destroy the green blocks with the hammer. Destroy all the other blocks to reveal another door. Enter that room and push the switch. World 6, Level 1: I suggest that you have the Stone ability before you attempt to hit the switch in this level! When you get it, go to the 2nd room and enter the first door that you see. Use the Stone ability to destroy the odd block in middle of the room, then enter the door and push the switch. World 6, Level 2: As for the last level, I strongly advise that you have the Stone or Hammer abilities before coming to this level! When you have either one, get to the 2nd room and find the FIRST door there and enter it. Pound down the stake there with your hammer or with the Stone ability, and then enter that new room and hit the switch. World 6, Level 3: In the 2nd room, defeat the Hammer mini-boss and then take its ability after you defeat it and go up the ladder. Destroy the crate in the wall to the right, then drop down into the passageway, then when you land, go left. Destroy the Bomb Block and then go where the block was and push up. Enter the hidden room and enter the door above it and you'll end up in a room with a cannon. Inhale the Fire enemy, and then get about halfway under the right platform. (In the water.) Swallow the enemy so the fire shoots out of your mouth underwater and lights the fuse, and then quickly swim into the cannon. When you reach the new area, hit the switch. World 6, Level 4: In the 2nd room, destroy all the Bomb Blocks in your way and get down to the big body of water at the bottom of the room. Swim right until you see a bunch of ladders and a broom enemy. Get onto the platform there and walk across it, then jump into the water on the other side. There, you'll see an indent in the wall, so go as far in the indent as possible, then at the end, push up to enter a hidden room. All you do there is hit the switch. World 6, Level 5: In the 4th room, get the Fire ability from the enemy near the entrance to that room, then destroy the two Bomb Blocks blocking the way downward. Drop down there and light the fuse with the firepower, and then make your way to the 2nd hole further right with the cannon before it blows up! If you miss it exit the room the way you entered it and try again, but if you did make it, just hit the switch in the room. World 6, Level 6: In the 1st room, go right and enter the next room. Inhale and swallow a U.F.O enemy to obtain its powers, then get back into the previous room through the door. Fly downward and left and then charge up your attack by holding B. Shoot the beam to destroy the ice blocks blocking the door, then enter it and hit the switch. World 7, Level 1: In the 1st room, get the Sword ability, then enter the 2nd room. Get through the room until you reach 3 Waddle Dees. Defeat them, then destroy all the blocks you can above you. Release the ability, then take the Fireball ability, and then destroy the wall near where you destroyed the blocks, then enter the door and hit the switch. World 7, Level 6: This level is just like the original levels from Kirby's Dream Land for Game Boy. When you reach the last scene, which you'll know if you've played KDL, get to the very top of the room and instead of entering the room, fly up to the moon. Push up right on it to enter a hidden room and drop down to the bottom and hit the switch. A4: Game Genie Codes 1. Start with 2 lives: PEVXIYGA 2. Start with 9 lives: AEVXIYGE 3. Start with 17 lives: AOVXIYGA 4. Less energy from 'pep drinks': ZAKLLXAA 5. More energy from 'pep drinks': APKLLXAA 6. Full energy from 'pep drinks': YZKLLXAE 7. Start with less energy YONZZNYX 8. Start with more energy: YKNZZNYX 9. Infinite energy: SZEPSVSE ********************************************************************* 11. Special Thanks shinmori@ihot.com: for his info on which planet the Sword ability is located in the Milky Way Wishes part of Kirby Super Star. NTsui (segaholic2@yahoo.com): for allowing me to use his complete enemy list from Kirby's Dream Land 3! ********************************************************************* Kirby, King DeDeDe, and all other characters and the Kirby games mentioned in this guide are trademarks of HAL Laboratory Inc./Nintendo. This guide was not endorsed by HAL Laboratory/Nintendo in any way, shape, or form. If anyone has any questions, comments, or anything to add to this guide, e-mail me at PiKa085@aol.com.